
Super Smash Bros. uses a battle system different from the average fighting game. Choosing from a variety of characters, two to four players fight on various different stages, all while trying to knock their opponents off the stage. Instead of using health bars like other fighting games, the game features percentage meters. At the beginning of the match, the meters start at zero percent. As the characters take damage, the percentage meter goes up, causing the characters to fly farther back each time when hit. When a character is knocked off the stage, they lose either a life or a point depending on the mode of play. The characters can attack each other with a variety of different fighting moves. Each character can perform an array of attacks when prompted with the press of a button in conjunction with a tilt of an analog stick. In addition to basic attacks, such as punches and kicks, characters have access to more powerful smash attacks as well as three special character-specific moves.
Super Smash Bros. was developed by HAL Laboratory.INC, a Nintendo second party developer during 1988. The game had a small budget and little promotion, and was originally a Japan-only release, but its huge success saw the game released worldwide.
There are differences between the Japanese version and the North American version, most notably, in the Japanese version, "Jigglypuff" is named "Purin," the "Beam Sword" weapon sounds like a lightsaber from Starwar, and the sound effects are significantly different for most attacks.
The promotional artwork is done in the style of a Comic Book, and the characters were portrayed as dolls that come to life to fight. This presentation has since been done away with in the sequels, opting instead for a more serious art style (such as using in-game models for the characters in place of hand-drawn art) and replacing the dolls with trophies.
There are differences between the Japanese version and the North American version, most notably, in the Japanese version, "Jigglypuff" is named "Purin," the "Beam Sword" weapon sounds like a lightsaber from Starwar, and the sound effects are significantly different for most attacks.
The promotional artwork is done in the style of a Comic Book, and the characters were portrayed as dolls that come to life to fight. This presentation has since been done away with in the sequels, opting instead for a more serious art style (such as using in-game models for the characters in place of hand-drawn art) and replacing the dolls with trophies.
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